Cleric

Cleric is a class. Who would've guessed?

Brief
The Cleric class, and it's subclasses, aren't focused to dealing direct damage but instead specialize in manipulation of resources, crowd control, weakening/disrupting opponents and buffing allies. A Cleric can Align himself with the Ideals of the world, these being Shadow and Light and Balance. Being aligned to either Ideal does not have any moral implication.

Specific Resource - Alignment
Depending on how he is aligned, certain skills gain added benefits, gains access to certain skills that cannot be access with other alignments or simply increases the effect of the skill.

Alignment is obtained by using skills which alter the current alignment.

The way the alignment system works is represented thusly:

<---| |--> <-| |--->

0               50      75      100            150

|-|-|-|-|

Shadow          Balanced                Light

You can be aligned to Shadow, Balanced or Light. For most of the calculations involving skills, you will be using the current alignment power of the Cleric, which is determined by how aligned the Cleric is to his current Ideal. This will range from 0 to 50. For Shadow and Light, this is calculated straightforwardly and for Balanced it is 2x(distance from 75 to the corresponding side).

If the Cleric's alignment is maxed out (in absolute terms, 0 for Shadow, 75 for Balance and 150 for Light), he will gain access to certain alignment-restricted abilities.

If the alignment is, in absolute terms, at 50 or 100, the Cleric is considered at Balance but with 0 power.

If the Cleric's alginment is reset, his position on the bar is moved towards the 0 of the alignment he was at when it was resert. Shadow goes to 50, Light goes to 100 and Balanced goes to either 50 or 100, randomly.

Specialization Classes

 * Banisher
 * Paladin
 * Penitent
 * Templar

Skill Tree
Motherfucking trees for the whole goddamn class.

Miscellaneous
Things.