Mage

Mage
The mage is a magic damage oriented class. Being a starter class, and due to the versatility of the lower trees, the mage is a “jack of all trades” class.

Ranging from simple nukes to lesser disables (blind, 1 time immunity, etc) a player playing a mage should be able to do a bit of everything if he so wishes, but will not excel at anything.

At later levels, mage sub-classes are extremely specific (similar to the cleric) and excel at whatever they do. However to compensate for the weaknesses of specificity, you may need to invest points in nodes that won’t be as productive.

Class-Specific Resource
The Mage's resource is Magic Power (MP).

Every time the mage casts a skill, he gets MP equal to 1/5 of the skill’s stamina cost. MP caps at 100 units and some skills cost MP to use.

Each point of MP increases all skills’ damage and cost by 1%. When MP is at 100, the next skill costs 0 stamina, and MP resets to 0 and no MP can be generated for 2 rounds.

Each “terminal class” (last in its tree) also has a “Magical Burst” skill which requires and consumes 100% MP, however, most of them are fight-changing.


 * insert illustration here*

Subclasses

 * Arcane Trickster
 * Gravity Mage
 * Rune Knight
 * Time Mage
 * Elemental Mage
 * Arcane Master

Skill Tree
Descrição breve das caraterísticas da Skill Tree, aqui.


 * incluir link para uma página da skill tree, não é importante, por agora*