Hunter

Hunter Concept
The Hunter is a damage oriented class, able to deal a constant stream of damage, without any kind of set-up. His skill set allows him to use effectively ‘Bull’s-eye’, guaranteeing his most powerful moves to always land on his target, and through multiple – yet small – hits he can quickly build his ‘Combo Meter’, increasing his Critical Damage with ‘Bull’s-eye’ even further. Specialization makes the Hunter able to either build Combos more effectively or control his ‘Bull’s-eye’ with greater precision, which makes for some different approaches to his play style. Furthermore, the hunter can also call the help of his pets, which allows him to effectively gain an edge in battle.

Bull’s-eye
Every time the Hunter deals Projectile Damage, increase the Bull’s-eye value by 1. When this value is at 3, the next Projectile Damage Instance has 100% accuracy and deals Critical Damage. Bull’s-eye value is then set to 0.

Some skills require certain Bull’s-eye values or set them to values lower than 0.

Combo Meter
Every time the Hunter deals one instance of damage, increase the Combo Meter value by one ‘Combo Point’. Each ‘Combo Point’ increases critical damage by 2%. Missing any attack, resting or not acting for 1 Round sets the Combo Meter to zero, removing all Combo Points.

Specialization

 * Acrobat
 * Ranger
 * Sniper

Skill List
In the table below there's a complete Skill List for the Hunter Class.

Skill Tree
The Hunter Skill Tree has plenty of Dexterity and Initiative nodes, allowing for the Hunter to usually act first during the Round, as well as having an above-average Critical Chance.


 * incluir link para uma página da skill tree, não é importante, por agora*

Other Information
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